

It’s more likely that, should they cut ties with their subsidiary publishers, they would just give up on video game publishing all together rather than attempt to do it themselves. The real kicker here is that, realistically, there doesn’t seem to be an alternative to Disney outsourcing game development. After all, they’re the ones who once famously claimed single player games to be dead, and now one just might be their biggest game of the year. Plus, the fact that EA hasn’t gone the multiplayer-only route once again could be a sign that they’re listening to consumer demands. See also Hasbro Reveals Solo A Star Wars Story Toysīut would an EA and Square Enix-led future be all that bad? It may have seemed that way back in 2017, but, wonky characters aside, it would be unfair to claim that Star Wars Jedi: Fallen Order and Marvel’s Avengers don’t have any promise. Disney themselves have stated that they aren’t currently interested in video game development-that being evidenced by the fact that Disney Interactive is now defunct-and they clearly don’t need to rely on the medium from a financial standpoint. While most fans are likely clamoring for Disney to finally push back and rescind their third-party publishers’ access to the license, it doesn’t seem all that likely to happen. So, where do we go from here? Is it time for Disney to revoke the Star Wars and Marvel licenses and start developing things themselves, or should they stay the course and allow EA and Square Enix to run these beloved IPs? E3 2019 did bring news of the Marvel’s Avengers game, which is slated for a May 2020 release, but the reveal trailer looked less than promising and had a bunch of fans dazzled by how astoundingly un-Captain America-like Captain America looked. Capcom: Infinite, there really hasn’t been much in the way of hero-themed interactive media from Disney. In fact, aside from a few games like Marvel Ultimate Alliance 3 and Marvel Vs. What’s more, Disney is the proprietor of Marvel and has been responsible for the box office-dominating MCU films, but that cinema success hasn’t translated to video game sales. The four movies which have been released since then have been met with mixed reception from fans, and their unwillingness to develop AAA games in-house led to a disastrous partnership with EA, which saw the Star Wars Battlefront franchise become yet another victim of the loot box-laden live service dumpster fire that is modern gaming.

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The Star Wars license has been struggling since its 2012 Disney acquisition.

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